BACK TO GEESE'S
Puerto Rico for Windows
***I AM NO LONGER SUPPORTING THIS PROJECT AND CAN NO LONGER ANSWER QUESTIONS
RELATING TO THE SOURCE CODE
You can now get a fully licensed version of Puerto Rico for PC and for iOS, which are excellent
and authorized by the copyright holder of the Puerto Rico board game.
programmed by Mark Blanco
Currently at Version
Requirements - Windows with .NET 1.1
Framework (freely downloadable)
latest version of Puerto Rico for Windows
latest source code for Puerto Rico for Windows
Microsoft Page for .NET 1.1 Framework for
Puerto Rico for Windows is a free application developed in
Visual Basic.NET. I originally wrote it so that
I could practice
starting moves for the boardgame. This eventually evolved into a complete game.
However, it needs
to be noted that the AI is very feeble, borderline random.
Don't expect to have some awesome AI to pit your Puerto Rico
However, if you want a quick lunchtime diversion, or want a good way to learn
the mechanics of
the boardgame before playing with real people, this should
do just fine. There is no multiplayer support, and no plans
develop the game.
Special thanks to Kevin who provided many
needed bugfixes for the game. If you encounter any bugs, please feel free to contact me, firstname.lastname@example.org
V1.3 updates provided by Kevin
Player #, name and seat # settings will save and reload each time the
program is run.
Random will save as random, and be assigned each game.
Discarded tiles are moved to the draw pile one time when the draw pile is
A player with an unused manned wharf has the option of chosing the
wharf to ship first before selecting (or auto-selecting) an empty or available
boat. If they decline, they can choose an existing ship. On the next comodity
they will again have the option to use the wharf. This gives the player complete
control of how and when they'll use the wharf as per the rules.
Some other minor fixes when I found a problem.