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Puerto Rico for Windows
programmed by Mark Blanco
Currently at Version
1.3
updated 01/09/2006
Requirements - Windows with .NET 1.1
Framework (freely downloadable)

Download the
latest version of Puerto Rico for Windows
Download the
latest source code for Puerto Rico for Windows
Microsoft Page for .NET 1.1 Framework for
windows
Puerto Rico for Windows is a free application developed in
Visual Basic.NET. I originally wrote it so that
I could practice
starting moves for the boardgame. This eventually evolved into a complete game.
However, it needs
to be noted that the AI is very feeble, borderline random.
Don't expect to have some awesome AI to pit your Puerto Rico
skills against.
However, if you want a quick lunchtime diversion, or want a good way to learn
the mechanics of
the boardgame before playing with real people, this should
do just fine. There is no multiplayer support, and no plans
to further
develop the game.
Special thanks to Kevin who provided many
needed bugfixes for the game. If you encounter any bugs, please feel free to contact me, markblanco@hotmail.com
with any
issues.
V1.3 updates provided by Kevin
**************************
Player #, name and seat # settings will save and reload each time the
program is run.
Random will save as random, and be assigned each game.
Discarded tiles are moved to the draw pile one time when the draw pile is
empty
A player with an unused manned wharf has the option of chosing the
wharf to ship first before selecting (or auto-selecting) an empty or available
boat. If they decline, they can choose an existing ship. On the next comodity
they will again have the option to use the wharf. This gives the player complete
control of how and when they'll use the wharf as per the rules.
Some other minor fixes when I found a problem.